Video gaming, older Canadians, and stress relief
A growing number of Canadians are turning to video games not just for entertainment, but for emotional well-being, social connection and stress relief, according to a new report by the Entertainment Software Association of Canada (ESAC).
The international study, titled Power of Play, surveyed more than 24,000 active players in 12 countries, including over 1,500 Canadians. It offers a detailed look at how gaming habits are evolving, and it turns out Canadians are at the forefront of several global trends.
One of the most notable findings is the growing diversity of the gaming population. Women now make up a slight majority of Canadian players at 51 per cent, outpacing men at 49 per cent. In Quebec, the percentage of female players rises to 53 per cent. The age range of players is also broad: 37 per cent of gamers are aged 35 to 54, while those 55 and older make up 35 per cent. Only 27 per cent are between 16 and 34.
Mobile devices have become the platform of choice, with 52 per cent of Canadians preferring to play on phones and tablets. Consoles and VR follow at 25 per cent, with computers and laptops at 22 per cent.
Puzzle games top the list of favourite genres for Canadian players, with 59 per cent naming them as their preferred type of game, which is well above the global average of 50 per cent. Action games come in second at 39 per cent. In Quebec, puzzle games are slightly less dominant but still lead at 46 per cent, followed by action at 40 per cent.
The report also reveals that video games have a meaningful impact on players’ mental health and social lives. A strong majority (80 per cent) say gaming helps them relax and relieve stress, while 70 per cent report feeling happier as a result. Over half say games helped them through tough times. Notably, 43 per cent of players have met a close friend or partner through gaming.
Paul Fogolin, ESAC President and CEO, said the findings reflect the growing role video games play in everyday Canadian life. “Video games are not only fun — they foster well-being and bring people together.”
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